“For many years the conviction has grown upon me that civilization arises and unfolds in and as play.”
~ Johan Huizinga, Homo Ludens
As I mentioned before, escape games contain some similarities with live-action role-playing games. Working on a smaller scale, with less participant buy in, escape rooms offer the chance for participants to engage participants in a story. Role playing games involved imaginative play, where players are asked to take on a certain character (typically of their choice) and participate in a narrative. Escape games offer a central story, typically giving players a choice in how much they want to perform, where role-playing makes minor difference to the overall game. ..
What do we even mean when we say something is intergenerational? Is it people from different ages hanging out? Is it incorporating references from different time periods into one space? Is it intergenerational is someone 30 hangs out with someone 38? What about a five year old and a 12 year old hanging out? What makes any of the experiences intergenerational?
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