“For many years the conviction has grown upon me that civilization arises and unfolds in and as play.”
~ Johan Huizinga, Homo Ludens
On February 26, 2020 I gave a workshop at the MICA (Maryland Institute College of Design) Gamelab walking participants through my project and its methodology. Collaboratively we came up with escape room ideas (digital or analog), sharing ideas and prototypes with each other…
As I mentioned before, escape games contain some similarities with live-action role-playing games. Working on a smaller scale, with less participant buy in, escape rooms offer the chance for participants to engage participants in a story. Role playing games involved imaginative play, where players are asked to take on a certain character (typically of their choice) and participate in a narrative. Escape games offer a central story, typically giving players a choice in how much they want to perform, where role-playing makes minor difference to the overall game. ..
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